![]() Maybe its me, but its slightly faster to load the graphics, its a very small increase.ĭoes this VRAM Boost consumes more batery life? How does this work?Īnyway. VRAM Boost ON + Default clock speed seens to be the best option. *On Pokémon White 1 and White 2: VRAM Boost ON + TWL clock speed actually made the lag even worse. MULTI-MILLION COPY SUNDAY TIMES BESTSELLER KAREN Say You’re Sorry by Karen Rose - online free at Epub - epub.pub There is a serial killer on the loose, preying on vulnerable women. ![]() Changing the clock speed also doesn't do anything. Read 441 reviews from the world’s largest community for readers. *On Pokémon HeartGold: Default, of On, it didn't do anything, still hangs to load graphics. Moving the cursor to the end of the list will quickly fix it, but its something that never happened in v5.5.1. Normal NDS icons will all be the same icon (like Pokémon HG with Platinum's icon too), and Pokémon White 2 always having a glitched icon animation, like it was corrupted. Same thing as in v5.5.1.Īfter soft-reseting to go back to DSi Menu, icons are wrong or glitched. With AP patch and prefetch off, they work, but hang to load the graphics. Generation 5 Pokémon are still the same. I'll talk about the VRAM Boost function later. This happens while transition to another area of the map, when the game starts a new wild battle, when the grass animation appears (it should appear alongside of the black bar, but it appear before, like in D/P games), and when trainers release they Pokémon in battle. But here's something: HG and SS have the same behavior of BW1 and BW2, so they just lang a little to load new graphics. I'm trying the HG (Xenophobia) ROM now, still early in the game, just finished first rival battle, still no crashes. DSiMenu++ can bypass the initial black screen at the introdution on Clean ROMs, but my SoulSilver ROM crashed in an Wild Battle (black screen after transiction, but music still playing). Pokémon HeartGold/SoulSilver (U) - both work. Didn't tested Diamond or Pearl, but i guess its safe to say they also work flawlessly. I remember emulators like DeSmuME couldn't display this visual effect. Got to the first Galactic Admin battle, and the "pixel" effect on the "G" in the battle transition works on DSiMenu++ v6.0.0. Pokémon Platinum (U) still works flawlessly. Remember i'm using an Old 3DS and Class 10 Ultra SanDisk Micro SD 32GB. Recently updated to version 6.0.0, and here's the results of my tests with the ROMs i played.
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